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My team healer requires 40 mind to use just 3 heals but my golden order cleric rarely uses any heals since I’ve only got 25 mind and a split scaling seal. And healing requires massive mind investment, I’ve seen so many dedicated spell casters choose meta weaponry/endurance instead of mind, use an ineffective and expensive heal on a split scaling seal, and are now no longer able to cast anything at all while I stack buffs against their split damage. I also want to point out, that healing rarely seems to score me a win: doubling my health against someone who 3 shots me with a heavy thrust sword isn’t meta when I still have to hit them 8+ times with a split damage hammer to win and risk getting jump attacked on a heal. most other builds still stack very high damage/defense and intelligence builds *guarantee* extremely high chip damage at the cost of defense. Faith builds have the power to stack extremely high absorption, area denial and heal. Some incantations only make sense in the context of making room to heal/buff or buying a few extra seconds of regen, such as Elden stars and scarlet aeonia. I believe faith builds really are meant to heal in arena and it’s not grief assuming healers don’t run away for 3 minutes. heck even lords/erdtree heal aren’t so bad in duels but they have a major issue pve and become annoying in pvp and the solution is so obvious. And of course, who cares about heal, great heal, regen/elemental buffs or urgent heal in duels, that’s all skill issue if you failed to punish spells that will always lose a trade against a jump attack. which is ironically the only time I see healing attempted. massively buffing erdtree/lords heal power on allies at the cost of personal healing power might help make them much more useful in co op and much less salt inducing in duels. The biggest pve problem with heals is that spirit summons/allies both immediately lost that heal when they get hit once late game. I would hard nerf the personal healing power and massively buff ally healing power and maybe lower the fp costs.
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I know in DnD, heals only heal the caster a small amount compared to what they heal allies.
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I do think healing is balanced ok enough for pvp BUT the spells aren’t perfect and I would make some changes.
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